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Rules for Seasonal Challenge - Connect 4

The Scorekeeper last approved scores for this shoot on: 6/19/13

Shoot Begins: Wednesday, April 29, 2009
Shoot Ends: Thursday, May 14, 2009
Scores must be Submitted by: Monday, May 18, 2009
This is a Competitive type shoot. Shooters may compete against the same individual Daily (once per day).

Rules:
This is the final test of the new Competitive Shoot Engine before letting it go live for all to use. This shoot is intended to be quick and easy shoot while testing out the new engine which is designed to pit one archer directly against another as if they were standing side by side even if they are from opposite ends of the kingdom. Please feel free to try this out and report any problems to Jonathas, whether they be actual problems with the forms, or with the way you *thought* it might work, comments and suggestions are always welcome too!

The Target:
Take a stack of the typical square post-in notes (about 3 in square). Make a box of 4 squares wide by 4 squares tall with a gap of about 1/2 inch between each of the squares (enough so that a single arrow may land between the two squares without touching either). It is *highly* helpful to run a strip of clear tape over the gaps between the squares to help them stay in place.

The Goal:
Shot from 20 yards. In each end there are four squares that need to be hit. Who can do it in the least number of arrows? A maximum of 12 arrows shot for each end.

The Ends:
1) Connect 4 - Horizontal: Shoot any four squares that make a single horizontal row.
2) Connect 4 - Vertical: Shoot any four squares that make a single vertical column.
3) Center: Shoot the four squares the make up the center of the box.
4) Corners: Shoot each of the squares that are on the outside corner.

Scoring:
From the line archer decides when they think they have hit the squares needed and stop shooting. If all four squares are hit then count the number of arrows shot and subtract it from 14. If an archer shoots all 12 arrows and still misses a square their score for the end is 1. If an archer shoots less then 12 arrows and still misses a square their score for the end is 0. For Example: An archer shoots 6 arrows and hits the four squares, their score is 8 (14-6 arrows). An archer shoots 7 arrows and stops thinking they hit the four squares but in fact missed one, their score is 0. An Archer hits all four squares in 8 arrows but still shoots all 12 arrows, their score is 2 (14-12 arrows)

The Competiton:
Unlike the traditional shoot where you shoot by yourself then report the score and the highest score or average wins the shoot. In the Competitive Engine you challenge another archer to a match and the out come of those matches determine the overall winner of the shoot. Each archer shoots their half without knowing the outcome of their opponents half. Those two scores will make up a match, the higher score for that match wins. So having one good shoot will only help you to win that one match, but to win the overall shoot you must win many matches. So, choose who you shoot against! Only enter matches with those you *might* actually beat, lest you give away easy points. But enter lots of matches otherwise you can't win!

The Ranking:
For this overall shoot, `Bear Pit` scoring will be used. That is each archer will receive one point for entering the match, and a second point should they win the match. You may only shoot against a fellow archer once per 7 days, but may shoot unlimited matches per day and as part of the overall shoot.

Entering/Answering Matches:
Simply shoot your half of the match and report it! It will then show up on the Challenge board that Archer B was challenged by Archer A who shot a bow/crossbow. The actual score that Archer A shot will not appear anywhere. Archer B has the choice to answer the challenge with any bow they choose or ignore it altogether. Should Archer B choose to answer they just need to enter a score naming Archer A as the challenger. Once both sides have scores that verified and approved the outcome of the match will effect the overall Rankings and show up in both Archers scores lists.

Additional Rules:
Additional rules may be agreed to via email or any other means by both parties towards making the outcome of a single match more evenly matched and more challenging. For example Archer A who shoots a RR in 110s with a crossbow but only in the 20s with a Recurve might agree to a match with Archer B who also shoots in the 20s with a Longbow. This way Archer B does not need to worry that Archer A will answer the challenge with a crossbow and easily win the match. However if no additional rules are agreed to by both parties, then all is fair within the limits of the shoots rules.

While the default goal is that you must hit all four squares, by agreement of both archers 3 of the 4 squares may be hit instead, scoring is exactly the same as normal. It is recommended that Marksmen and below use 3 of the 4 to make for a more fun but still challenging match, while Bowmen and above use all 4.

Note:
This is a competitive shoot. Just like in any other field game where two sides compete against each other, once you take the field to play you only have two options: finish playing the game, or forfeit. So, once you shoot your first arrow you have joined the game and MUST report the score in fairness to your opponent. Any ends you shot will be reported normally, any unfinished/forfeited ends are reported as a zero. There will be no practice shots once you start, doing so will count as forfeiting at that point. There will be no shooting your half of the match several times then submitting the best. You choose when to declare that you are starting a recorded match and who it is against and once finished it will be reported. Reasonable accommodations will be made for equipment failures.

For the purposes of this test only, all scores are automagiclly approved once verified by the recording marshal.
 

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