Rules for TW Royal Round - Youth
The Scorekeeper last approved scores for this shoot on: 10/2/12
Thrown Weapons - Royal Round
Throwers who show skill on the throwing field are recognized with a rank. This ranking is based on the average of three (3) Royal Rounds, thrown within a one year time period. Once a person achieves a ranking, it is a lifetime recognition that cannot be changed unless the archer increases his/her ranking. If a gentle achieves a ranking within another Kingdom, they maintain this ranking from another Kingdom, but must earn an Artemisian rank separately.
A Thrown Weapons Royal Round shall consist of 15 throws with an axe, 15 throws with a knife, and 15 casts with a spear.
Throwing for scores may occur if you have the following:
• An Throwing Range which meets Kingdom of Artemisia Safety Guidelines.
• A Warranted Thrown Weaponns Marshal with one witness present for scores to be official (two people minimum). The witness needs to be an SCA Member in good standing and be able to discuss the Thrown Weapons Scoring System if asked by the Archer General or a Deputy at some point in the future.
• An official practice or event.
• Royal Round score sheets indicating the date, event, Marshal, and scores for the thrower(s) seeking ranking should be submitted to the MiC. Once the MiC has recorded the scores they should be passed on to the appropriate Missile Weapons Captain and in turn to the Archer General.
Youth must be 10 years of age or older to be allowed on the thrown weapons ranges in the Kingdom of Artemisia.
Royal Round Rankings:
Royal Round Rankings and what they encompass for an Thrower are important to the Thrower as an individual. They are the way that each Thrower can rate themselves against their previous scores and assess their improvement over time. A thrower cannot throw more than one Royal Round in a day to count toward their ranking. Throwers who achieve a ranking of Master or higher may have their ranking presented to them in Kingdom Court.
The rankings are:
Novice: A Novice is a gentle who understands the basics of Thrown Weapons, knows the rules of the line, and is familiar with different competitions. A Thrower must have three Royal Rounds with an average of 20 - 39 points.
Apprentice: An Apprentice is able to take the skills of a Novice to the next higher level. An Apprentice must have three Royal Rounds with an average of 40 - 59 points.
Jouneyman: A Journeyman exhibits all of the qualities of an Apprentice and is encouraged to become a Warranted Thrown Weapons Marshal. A Journeyman must have three Royal Rounds with an average of 60 - 79 points.
Master: A Master is the same as a Journeyman with three Royal Rounds averaging 80 - 99 points.
Grandmaster: A Grandmaster is the same as a Master with three Royal Rounds averaging 100 points or greater.