Quivers and Quarrels
 
Marshal's Login
User's Guide
  Scores Home Pages
 
QnQ Home
Newsletter
Society Seasonal Archery Challenge
Grand Archery Tournament
Email List
 
  SSAC
       Tic Tac Toe        Whats Next        Previous Shoots
            24C-Slots             24B-Golf             24A-Horseman             23D-Lucky Target             23C-Grouping             23B-Tic Tac Toe             23A-Renard Round             22D-Anti-FITA             22C-Pokka Dots             22B-Quarterly&Saltire             22A-Tic Tac Toe             GH6-Triangle             GH5-Ferrara Ring             GH4-Falling Leaves             GH3-Shrinking Disc             GH2-Piety/Pride             GH1-Yin-Yang             20B -Cancelled-YinYang             20A Quarterly&Saltire             19D Golf Full Course             19D Golf Par 3             19C Slots             19B Tic Tac Toe             19A Horseman             18D Lucky Target             18C Shrinking Disc             18B Armored Enemy             18A Tic Tac Toe             17D Quarterly&Saltire             17C Grouping             17B Golf Full Course             17B Golf Par 3             17A Lucky Target             16D Falling Leaves             16C Tibetan             16B Piety/Pride FINALS             16B Piety/Pride             16A YinYang             15D Matching             15C Grouping             15B Hit & Run             15A Lucky Target             14D Triangle             14C Slots             14B YinYang             14A Horseman             13D Lucky Target             13C 5 Pillars-Accuracy             13C 5 Pillars-Distance             13C 5 Pillars-Injury             13C 5 Pillars-Speed             13C 5 Pillars-Totals             13C 5 Pillars-Unharm             13B Pass Through             13A Roundel Sextet             12D Triangle             12C Wand             12B Ferrara Ring
  GAT
  IKAC / IKCAC
  Event Shoots
 
General Users Guide
Name Search
Local Practices
Online Timer
Timers
Sponsored Merchants
 
 

Rules for SSAC - 15B Hit & Run

The Scorekeeper last approved scores for this shoot on: 6/5/15

Shoot Begins: Sunday, March 1, 2015
Shoot Ends: Sunday, May 31, 2015
Scores must be Submitted by: Sunday, June 7, 2015 and within 14 days of being shot.

Rules:

This shoot imitates targets sneaking up and running away.

Please read the SSAC General Rules, as these apply to all SSAC shoots. Below are the additional rules for this specific shoot.

Target:
This tourney uses three each of two styles of targets. The first is a round circle of diameter 16�, with an inner circle of 4�. The second target is a 16� square, divided in quarter, with a 5� square diamond in the center. (Measure 3.5 inches from the center point to form the square) The upper left and lower right corners should be designated by a color contrasting the remaining two corners. The center diamond is black. See examples below.

Distances:

  • Spring - The distances for this tourney are 20, 25, and 30 yards.
  • Summer - The distances for this tourney are 20, 30, and 40 yards.
  • Fall - The distances for this tourney are 25, 30, and 35 yards.
  • Winter - The distances for this tourney are 10, 15, and 20 yards.

    Ends:
    2 ends at each target, of 6 arrows 2 at each range.

    1. Round Advance - Untimed. Archers will shoot two arrows at the round targets at each range, starting at the farthest target and progressing to the nearest target.
    2. Round Retreat - Timed: 45 Seconds. Archers will shoot at the round targets at each range, starting at the nearest target and progressing to the farthest target. See the Timed details below.
    3. Square Advance - Untimed. Archers will shoot two arrows at the square targets at each range, starting at the farthest target and progressing to the nearest target.
    4. Square Retreat - Timed: 45 Seconds. Archers will shoot at the square targets at each range, starting at the nearest target and progressing to the farthest target. See the Timed details below.

    Timed Ends:
    For each of the timed ends archers will have unlimited arrows and 45 seconds, starting with the closest target and progressing to the farthest target in the following manner. The round will start without a countdown, only an �Archers Ready�. After all archers have signified to the marshal that they are ready, the command �Shoot� (or your kingdoms variant) will be given. The archers may shoot only the nearest target. At the 15 second mark, the marshal calls �Middle�, Archers now shoot only at the middle target. At the 30 second mark, the marshal calls �Long�, Archers now shoot only at the farthest target until the �Hold� is called. No other countdowns are called. As always, for arrows shot early/late/or at the wrong target, the highest scoring arrow from that target is removed.

    Scoring:
    During the advancing round, the inner circle of the round target is worth 3 points. The outer circle is worth 1 point. The upper left & lower right of the square (shown above in green) are worth 3 points. The lower left & upper right (shown here in yellow) are worth 1 point. The black square in the center of the square target is worth -2 points. (Aim for the green areas shown in the example targets above.)

    During the retreating round, the scoring is reversed. The outer circle of the round target is worth 3 points. The inner circle is worth 1 point. The upper right & lower left of the square are worth 3 points. The lower right & upper left are worth 1 point. (Aim for the yellow areas shown above.) The black square remains -2 points.

    Lines count as the higher score. End Totals can result in a negative score should the black diamond be hit more then positive scoring areas.

    This shoot was suggested by:
    Gerard von Lowenstein

 

Web Ministers, to directly link to this page use the following link:
http://scores-sca.org/public/scores_rules.php?R=25&Shoot=284&DL=Y
Disclaimer and Copyright information
This is an OFFICIAL site for the Quivers & Quarrels