Quivers and Quarrels
 
Marshal's Login
User's Guide
  Scores Home Pages
 
QnQ Home
Newsletter
Society Seasonal Archery Challenge
Grand Archery Tournament
Email List
 
  SSAC
       Tic Tac Toe        Whats Next        Previous Shoots
            Horseman             18D Lucky Target             18C Shrinking Disc             18B Armored Enemy             18A Tic Tac Toe             17D Quarterly&Saltire             17C Grouping             17B Golf Full Course             17B Golf Par 3             17A Lucky Target             16D Falling Leaves             16C Tibetan             16B Piety/Pride FINALS             16B Piety/Pride             16A YinYang             15D Matching             15C Grouping             15B Hit & Run             15A Lucky Target             14D Triangle             14C Slots             14B YinYang             14A Horseman             13D Lucky Target             13C 5 Pillars-Accuracy             13C 5 Pillars-Distance             13C 5 Pillars-Injury             13C 5 Pillars-Speed             13C 5 Pillars-Totals             13C 5 Pillars-Unharm             13B Pass Through             13A Roundel Sextet             12D Triangle             12C Wand             12B Ferrara Ring
  GAT
  IKAC / IKCAC
  Event Shoots
 
General Users Guide
Name Search
Local Practices
Timers
Sponsored Merchants
 
 

Rules for SSAC - New-Anti-FITA

The Scorekeeper last approved scores for this shoot on: unknown

Shoot Begins: Wednesday, January 1, 3000
Shoot Ends: Thursday, January 2, 3000
Scores must be Submitted by: Friday, January 3, 3000 and within 30 days of being shot.

Rules:

New Proposed Shoot

Qualified Seasons: Winter - Spring - Fall

As we all know the FITA targets are concentric circles where shooting closer to the middle gets you more points, missing the highest point circle just means you hit a slightly lower point circle, and each arrow is on its own. The idea behind this target was the exact opposite. It is all triangles, shooting for the outside, missing the highest point space might mean you hit a zero point space, and all your arrows need to work together to maximize your points.

Please read the SSAC General Rules, as these apply to all SSAC shoots. Below are the additional rules for this specific shoot.

Target:
The target is made on a 24 inch square. Along each edge make a mark every 3 inches, then diagonally connect those marks starting from the corners. The square will end up with a diamond in the middle and four progressively smaller stripes out to the corner.

Ends:
This shoot is designed to be shot at a range of 20 yards, and consists of 4 ends. Each Timed end is 45 seconds long. Each Static end is 8 arrows.

  • Square (flat side at the top), shoot a Timed and Static end.
  • Diamond (point at the top), shoot a Timed and Static end.

Scoring:
The point values for each space are as follows, starting at the smallest triangle out at the outside corner: 8 pts, 6 pts, 4 pts, 2 pts for the longest stripe, and that big space in the middle is worth nothing.

The catch is that each corner must be kept with the same number of arrows, monopoly style. That is you must have one scoring arrow in each corner before a second arrow may be scored in any corner. You must have two scoring arrows in each before a third may count, etc. Each 'corner' includes all four stripes, *not* just the 8 pt corner triangle. This does not need to be maintained while shooting, only once shooting is complete and the end is being scored. It is up to the individual archers to remember where they probably hit while shooting.

This shoot was suggested by:
Barony of Dun Carraig Archers

 

Web Ministers, to directly link to this page use the following link:
http://scores-sca.org/public/scores_rules.php?R=25&Shoot=441&DL=Y
Disclaimer and Copyright information
This is an OFFICIAL site for the Quivers & Quarrels